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		<title><![CDATA[ Computer Graphics and Applications, IEEE - new TOC ]]></title>
		<link>http://ieeexplore.ieee.org</link>
		<description>TOC Alert for Publication# 38 </description>
		<year>2008</year>
		<month>July     </month>
		<day>24</day>
		<item>
			<title><![CDATA[Front Cover]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557943]]></link>
			<description><![CDATA[ ]]></description>
			<pubDate><![CDATA[July-Aug.  2008]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557943]]></guid>
			<volume>28</volume>
			<issue>4</issue>
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			<endPage>c1</endPage>
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			<authors><![CDATA[]]></authors>
		</item>
		<item>
			<title><![CDATA[Siggraph 2008 advertisement]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557944]]></link>
			<description><![CDATA[ ]]></description>
			<pubDate><![CDATA[July-Aug.  2008]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557944]]></guid>
			<volume>28</volume>
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			<authors><![CDATA[]]></authors>
		</item>
		<item>
			<title><![CDATA[Masthead]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557945]]></link>
			<description><![CDATA[ ]]></description>
			<pubDate><![CDATA[July-Aug.  2008]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557945]]></guid>
			<volume>28</volume>
			<issue>4</issue>
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			<endPage>1</endPage>
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			<authors><![CDATA[]]></authors>
		</item>
		<item>
			<title><![CDATA[Table of Contents]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557946]]></link>
			<description><![CDATA[ ]]></description>
			<pubDate><![CDATA[July-Aug.  2008]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557946]]></guid>
			<volume>28</volume>
			<issue>4</issue>
			<startPage>2</startPage>
			<endPage>3</endPage>
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			<authors><![CDATA[]]></authors>
		</item>
		<item>
			<title><![CDATA[Expression through Art]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557947]]></link>
			<description><![CDATA[The cover art for this issue is provided by Andrew Hindman, a California-based artist.]]></description>
			<pubDate><![CDATA[July-Aug.  2008]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557947]]></guid>
			<volume>28</volume>
			<issue>4</issue>
			<startPage>4</startPage>
			<endPage>5</endPage>
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			<authors><![CDATA[Singh, Gary;]]></authors>
		</item>
		<item>
			<title><![CDATA[Virtual Control Desks for Nuclear Power Plant Simulation: Improving Operator Training]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557948]]></link>
			<description><![CDATA[Current nuclear power plant simulators employ interfaces that use multiple computer displays to represent a simplified control desk. To make the simulation more realistic and effective, a proposed approach replaces the displays with a virtual control desk that precisely mimics the original.]]></description>
			<pubDate><![CDATA[July-Aug.  2008]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557948]]></guid>
			<volume>28</volume>
			<issue>4</issue>
			<startPage>6</startPage>
			<endPage>9</endPage>
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			<authors><![CDATA[Aghina, Maur&#x0ED;cio Alves C.;M&#x0F3;l, Ant&#x0F4;nio Carlos A.;Jorge, Carlos Alexandre F.;Pereira, Cl&#x0E1;udio M.N.A.;Varela, Thiago F.B.;Cunha, Gerson G.;Landau, Luiz;]]></authors>
		</item>
		<item>
			<title><![CDATA[VisWeek 08 advertisement]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557949]]></link>
			<description><![CDATA[ ]]></description>
			<pubDate><![CDATA[July-Aug.  2008]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557949]]></guid>
			<volume>28</volume>
			<issue>4</issue>
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			<endPage>10</endPage>
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		</item>
		<item>
			<title><![CDATA[Overcoming the Uncanny Valley]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557950]]></link>
			<description><![CDATA[What makes some near-human animated characters scary while others are merely laughable? Visual artists and roboticists face these questions as they seek to alternately frighten and endear. Recent attempts to create accurate human replicas have brought these questions to the fore with increased urgency. This essay looks at theories and real-world approaches as their work approaches what Japanese roboticist Masahiro Mori described as "The Uncanny Valley" in human representation.]]></description>
			<pubDate><![CDATA[July-Aug.  2008]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557950]]></guid>
			<volume>28</volume>
			<issue>4</issue>
			<startPage>11</startPage>
			<endPage>17</endPage>
			<fileSize>1661</fileSize>
			<authors><![CDATA[Geller, Tom;]]></authors>
		</item>
		<item>
			<title><![CDATA[Mobile Graphics]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557951]]></link>
			<description><![CDATA[Mobile phones form a ubiquitous graphics platform; over half of the world population uses them. This special issue presents solutions that overcome some of the inherent limitations of these compact computing devices and make use of the fact that they are available at all times, not just at your desk.]]></description>
			<pubDate><![CDATA[July-Aug.  2008]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557951]]></guid>
			<volume>28</volume>
			<issue>4</issue>
			<startPage>18</startPage>
			<endPage>19</endPage>
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			<authors><![CDATA[Pulli, Kari;Klemmer, Scott;]]></authors>
		</item>
		<item>
			<title><![CDATA[Mobile 3D City Maps]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557952]]></link>
			<description><![CDATA[A research team created a living mobile 3D city by lightweight modeling and 3D optimizations, and implementing an efficient, scalable dynamic entity management solution. They designed a mobile 3D navigation interface and verified the system by field experiments. Based on the results, they discuss implications for future.]]></description>
			<pubDate><![CDATA[July-Aug.  2008]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557952]]></guid>
			<volume>28</volume>
			<issue>4</issue>
			<startPage>20</startPage>
			<endPage>31</endPage>
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			<authors><![CDATA[Nurminen, Antti;]]></authors>
		</item>
		<item>
			<title><![CDATA[Positioning and Orientation in Indoor Environments Using Camera Phones]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557953]]></link>
			<description><![CDATA[Location-based services, assistive technologies, ubiquitous computing, visual navigation, augmented reality, mobile applications]]></description>
			<pubDate><![CDATA[July-Aug.  2008]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557953]]></guid>
			<volume>28</volume>
			<issue>4</issue>
			<startPage>32</startPage>
			<endPage>39</endPage>
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			<authors><![CDATA[Hile, Harlan;Borriello, Gaetano;]]></authors>
		</item>
		<item>
			<title><![CDATA[Toward Next-Gen Mobile AR Games]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557954]]></link>
			<description><![CDATA[Mobile augmented reality games offer a new and rich game experience allowing players to move and interact in their physical environment with 3D content. The authors review existing approaches to mobile AR games and identify two major trends: small, user-modifiable AR games and larger-scale, event-based AR games that are interwoven with their physical environment.]]></description>
			<pubDate><![CDATA[July-Aug.  2008]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557954]]></guid>
			<volume>28</volume>
			<issue>4</issue>
			<startPage>40</startPage>
			<endPage>48</endPage>
			<fileSize>2146</fileSize>
			<authors><![CDATA[Broll, Wolfgang;Lindt, Irma;Herbst, Iris;Ohlenburg, Jan;Braun, Anne-Kathrin;Wetzel, Richard;]]></authors>
		</item>
		<item>
			<title><![CDATA[Call for Papers and Computer Society information]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557955]]></link>
			<description><![CDATA[ ]]></description>
			<pubDate><![CDATA[July-Aug.  2008]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557955]]></guid>
			<volume>28</volume>
			<issue>4</issue>
			<startPage>49</startPage>
			<endPage>49</endPage>
			<fileSize>125</fileSize>
			<authors><![CDATA[]]></authors>
		</item>
		<item>
			<title><![CDATA[Extensible GUIs for Remote Application Control on Mobile Devices]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557956]]></link>
			<description><![CDATA[This framework lets users easily and effectively use desktop applications on mobile devices without any redesign. An automatically generated description of the original interface lets the original application be recreated and migrated to nomadic scenarios. Users can also customize interfaces to suit their needs and match a device's capabilities.]]></description>
			<pubDate><![CDATA[July-Aug.  2008]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557956]]></guid>
			<volume>28</volume>
			<issue>4</issue>
			<startPage>50</startPage>
			<endPage>57</endPage>
			<fileSize>1365</fileSize>
			<authors><![CDATA[Lamberti, Fabrizio;Sanna, Andrea;]]></authors>
		</item>
		<item>
			<title><![CDATA[3D Elastic Control for Mobile Devices]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557957]]></link>
			<description><![CDATA[To increase the input space of mobile devices, the authors developed a proof-of-concept 3D elastic controller that easily adapts to mobile devices. This embedded device improves the completion of high-level interaction tasks such as visualization of large documents and navigation in 3D environments. It also opens new directions for tomorrow's mobile applications.]]></description>
			<pubDate><![CDATA[July-Aug.  2008]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557957]]></guid>
			<volume>28</volume>
			<issue>4</issue>
			<startPage>58</startPage>
			<endPage>62</endPage>
			<fileSize>1216</fileSize>
			<authors><![CDATA[Hachet, Martin;Pouderoux, Joachim;Guitton, Pascal;]]></authors>
		</item>
		<item>
			<title><![CDATA[GRAAL: A Framework for Low-Power 3D Graphics Accelerators]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557958]]></link>
			<description><![CDATA[The GRAphics AcceLerator (GRAAL) design-exploration framework is an open system that offers a coherent development methodology for hardware/software cosimulation and codesign of embedded 3D graphics accelerators. GRAAL incorporates tools to help visually debug graphics algorithms implemented in hardware and to estimate performance in terms of throughput, power consumption, and area.]]></description>
			<pubDate><![CDATA[July-Aug.  2008]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557958]]></guid>
			<volume>28</volume>
			<issue>4</issue>
			<startPage>63</startPage>
			<endPage>73</endPage>
			<fileSize>719</fileSize>
			<authors><![CDATA[Juurlink, Ben;Antochi, Iosif;Crisu, Dan;Cotofana, Sorin;Vassiliadis, Stamatis;]]></authors>
		</item>
		<item>
			<title><![CDATA[The State of the Art in Mobile Graphics Research]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557959]]></link>
			<description><![CDATA[High-quality computer graphics let mobile-device users access more compelling content. Still, the devices' limitations and requirements differ substantially from those of a PC. This survey of mobile graphics research describes current solutions in terms of specialized hardware (including 3D displays), rendering and transmission, visualization, and user interfaces.]]></description>
			<pubDate><![CDATA[July-Aug.  2008]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557959]]></guid>
			<volume>28</volume>
			<issue>4</issue>
			<startPage>74</startPage>
			<endPage>84</endPage>
			<fileSize>1662</fileSize>
			<authors><![CDATA[Capin, Tolga;Pulli, Kari;Akenine-M&#x0F6;ller, Tomas;]]></authors>
		</item>
		<item>
			<title><![CDATA[Interactive Fur Shaping and Rendering Using Nonuniform-Layered Textures]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557960]]></link>
			<description><![CDATA[This system represents furry surfaces as nonuniform layers of texture slices, automatically adjusting the layers to achieve efficient, high-quality rendering. It employs layered shadow maps to simulate self-shadowing. Interactive tools let users intuitively create and edit furry objects and instantly view the rendered objects.]]></description>
			<pubDate><![CDATA[July-Aug.  2008]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557960]]></guid>
			<volume>28</volume>
			<issue>4</issue>
			<startPage>85</startPage>
			<endPage>93</endPage>
			<fileSize>1705</fileSize>
			<authors><![CDATA[Yang, Gang;Sun, Hanqiu;Wu, Enhua;Wang, Lifeng;]]></authors>
		</item>
		<item>
			<title><![CDATA[Computer Society Membership advertisement]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557961]]></link>
			<description><![CDATA[ ]]></description>
			<pubDate><![CDATA[July-Aug.  2008]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557961]]></guid>
			<volume>28</volume>
			<issue>4</issue>
			<startPage>94</startPage>
			<endPage>96</endPage>
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			<authors><![CDATA[]]></authors>
		</item>
		<item>
			<title><![CDATA[CSDP House Advertisement]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557962]]></link>
			<description><![CDATA[ ]]></description>
			<pubDate><![CDATA[July-Aug.  2008]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557962]]></guid>
			<volume>28</volume>
			<issue>4</issue>
			<startPage>97</startPage>
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			<authors><![CDATA[]]></authors>
		</item>
		<item>
			<title><![CDATA[Mobile Phone-Enabled Museum Guidance with Adaptive Classification]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557963]]></link>
			<description><![CDATA[We present an overview of our adaptive museum guidance system called PhoneGuide. It uses camera-equipped mobile phones for on-device object recognition in ad-hoc sensor networks and provides location and object aware multimedia content to museum visitors.]]></description>
			<pubDate><![CDATA[July-Aug.  2008]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557963]]></guid>
			<volume>28</volume>
			<issue>4</issue>
			<startPage>98</startPage>
			<endPage>102</endPage>
			<fileSize>1091</fileSize>
			<authors><![CDATA[Bruns, Erich;Brombach, Benjamin;Bimber, Oliver;]]></authors>
		</item>
		<item>
			<title><![CDATA[Tools and Products]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557964]]></link>
			<description><![CDATA[Department editor Dave Kasik highlights some of the new computer graphics tools and products on the market. In this issue the featured tools and products are the "Project Epoc" headset from Emotiv Systems; the BioWave, BioFlex, and BioBeat wearable sensor systems from BioControl Systems; MSI Computer's Wind Notebook; Glucoboy; IBM's Anatomic and Symbolic Mapper Engine; Anark Core Workstation; and nPower Software's version 5.0 of Power NURBS, Power Solids, and Power Translators.]]></description>
			<pubDate><![CDATA[July-Aug.  2008]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557964]]></guid>
			<volume>28</volume>
			<issue>4</issue>
			<startPage>103</startPage>
			<endPage>104</endPage>
			<fileSize>269</fileSize>
			<authors><![CDATA[Zintel, Ed;]]></authors>
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			<title><![CDATA[CEIViz '08 advertisement]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557965]]></link>
			<description><![CDATA[ ]]></description>
			<pubDate><![CDATA[July-Aug.  2008]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557965]]></guid>
			<volume>28</volume>
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			<title><![CDATA[Morgan Kaufmann advertisement]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=4557942&arnumber=4557966]]></link>
			<description><![CDATA[ ]]></description>
			<pubDate><![CDATA[July-Aug.  2008]]></pubDate>
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