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		<title><![CDATA[ Computer Graphics and Applications, IEEE - new TOC ]]></title>
		<link>http://ieeexplore.ieee.org</link>
		<description>TOC Alert for Publication# 38 </description>
		<year>2009</year>
		<month>November </month>
		<day>19</day>
		<item>
			<title><![CDATA[Front Cover]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307632]]></link>
			<description><![CDATA[ ]]></description>
			<pubDate><![CDATA[Nov.-Dec.  2009]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307632]]></guid>
			<volume>29</volume>
			<issue>6</issue>
			<startPage>c1</startPage>
			<endPage>c1</endPage>
			<fileSize>5435</fileSize>
			<authors><![CDATA[]]></authors>
		</item>
		<item>
			<title><![CDATA[Call for Papers]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307633]]></link>
			<description><![CDATA[ ]]></description>
			<pubDate><![CDATA[Nov.-Dec.  2009]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307633]]></guid>
			<volume>29</volume>
			<issue>6</issue>
			<startPage>c2</startPage>
			<endPage>c2</endPage>
			<fileSize>4914</fileSize>
			<authors><![CDATA[]]></authors>
		</item>
		<item>
			<title><![CDATA[Masthead]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307634]]></link>
			<description><![CDATA[ ]]></description>
			<pubDate><![CDATA[Nov.-Dec.  2009]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307634]]></guid>
			<volume>29</volume>
			<issue>6</issue>
			<startPage>1</startPage>
			<endPage>1</endPage>
			<fileSize>110</fileSize>
			<authors><![CDATA[]]></authors>
		</item>
		<item>
			<title><![CDATA[Table of Contents]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307635]]></link>
			<description><![CDATA[ ]]></description>
			<pubDate><![CDATA[Nov.-Dec.  2009]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307635]]></guid>
			<volume>29</volume>
			<issue>6</issue>
			<startPage>2</startPage>
			<endPage>3</endPage>
			<fileSize>1929</fileSize>
			<authors><![CDATA[]]></authors>
		</item>
		<item>
			<title><![CDATA[Soft as a Whisper]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307636]]></link>
			<description><![CDATA[This installment looks at Lauren Zorn, who creates art based on fractals.]]></description>
			<pubDate><![CDATA[Nov.-Dec.  2009]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307636]]></guid>
			<volume>29</volume>
			<issue>6</issue>
			<startPage>4</startPage>
			<endPage>5</endPage>
			<fileSize>2367</fileSize>
			<authors><![CDATA[Singh, Gary;]]></authors>
		</item>
		<item>
			<title><![CDATA[Voreen: A Rapid-Prototyping Environment for Ray-Casting-Based Volume Visualizations]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307637]]></link>
			<description><![CDATA[The Voreen volume-rendering engine provides an environment for realizing volume visualizations, which exploit GPU-based ray casting techniques. To alleviate the development process, visual prototyping can be peformed by editing a data flow network graph. While this environment gives full flexibility when designing novel visualizations, the component-based architecture ensures that the realized visualization techniques can be exploited in interactive applications without any performance penalty.]]></description>
			<pubDate><![CDATA[Nov.-Dec.  2009]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307637]]></guid>
			<volume>29</volume>
			<issue>6</issue>
			<startPage>6</startPage>
			<endPage>13</endPage>
			<fileSize>3935</fileSize>
			<authors><![CDATA[Meyer-Spradow, Jennis;Ropinski, Timo;Mensmann, J&#x0F6;rg;Hinrichs, Klaus;]]></authors>
		</item>
		<item>
			<title><![CDATA[In Situ Visualization at Extreme Scale: Challenges and Opportunities]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307638]]></link>
			<description><![CDATA[Scientific computing at the petascale level enables us to answer many difficult scientific questions, but the resulting data are too large to store and study directly with conventional postprocessing visualization tools. This problem will only become more severe as we reach exascale computing. A plausible, attractive solution involves processing data in situ with the simulation to reduce the data that must be transferred over networks and stored and to prepare the data for more cost-effective postprocessing visualization. The data could be reduced with compression, feature extraction, and visualization methods. This article discusses critical issues in realizing in situ visualization and data reduction and suggests important research directions.]]></description>
			<pubDate><![CDATA[Nov.-Dec.  2009]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307638]]></guid>
			<volume>29</volume>
			<issue>6</issue>
			<startPage>14</startPage>
			<endPage>19</endPage>
			<fileSize>8229</fileSize>
			<authors><![CDATA[Ma, Kwan-Liu;]]></authors>
		</item>
		<item>
			<title><![CDATA[3D User Interfaces]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307639]]></link>
			<description><![CDATA[The articles in this special issue present recent developments in research on 3D user interfaces. Topics covered include reality- and imagination-based interaction, pointing techniques, analysis of rapid aimed movements, temporal-data visualizations, and navigation of augmented CAD models.]]></description>
			<pubDate><![CDATA[Nov.-Dec.  2009]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307639]]></guid>
			<volume>29</volume>
			<issue>6</issue>
			<startPage>20</startPage>
			<endPage>21</endPage>
			<fileSize>2682</fileSize>
			<authors><![CDATA[Froehlich, Bernd;Bowman, Doug;]]></authors>
		</item>
		<item>
			<title><![CDATA[Building on Realism and Magic for Designing 3D Interaction Techniques]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307640]]></link>
			<description><![CDATA[Imagination-based interaction can complement reality-based interaction in the design of 3D UIs. This hybrid approach could lead to interface design guidelines that promote higher-level consistency, and thus usability, for a large range of diverse interfaces.]]></description>
			<pubDate><![CDATA[Nov.-Dec.  2009]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307640]]></guid>
			<volume>29</volume>
			<issue>6</issue>
			<startPage>22</startPage>
			<endPage>33</endPage>
			<fileSize>3527</fileSize>
			<authors><![CDATA[Kulik, Alexander;]]></authors>
		</item>
		<item>
			<title><![CDATA[Efficient 3D Pointing Selection in Cluttered Virtual Environments]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307641]]></link>
			<description><![CDATA[Most pointing techniques for 3D selection in spatially immersive virtual environments rely on a ray originating at the user's hand and controlled by the hand orientation. However, mismatches between visible objects (those appearing unoccluded from the user's eye position) and selectable objects (those appearing unoccluded from the user's hand position) could hinder selection performance. The authors propose a new device-ray mapping, Ray Casting from the Eye (RCE), to overcome this problem. In a controlled experiment involving selection tasks with complex 3D scenes, RCE clearly outperformed ray casting in terms of speed and accuracy. This article is part of a special issue on 3D user interfaces.]]></description>
			<pubDate><![CDATA[Nov.-Dec.  2009]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307641]]></guid>
			<volume>29</volume>
			<issue>6</issue>
			<startPage>34</startPage>
			<endPage>43</endPage>
			<fileSize>3935</fileSize>
			<authors><![CDATA[Argelaguet, Ferran;Andujar, Carlos;]]></authors>
		</item>
		<item>
			<title><![CDATA[Insights from Dividing 3D Goal-Directed Movements into Meaningful Phases]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307642]]></link>
			<description><![CDATA[Existing measures for evaluating user performance on interaction tasks in virtual environments don't often provide sufficient information for improving these interactions. A new method for analyzing 3D goal-directed movements divides them into meaningful phases. The authors applied this method to experimental data collected for a 3D task resembling a standardized 2D multidirectional pointing task (ISO 9241-9). The results and analysis demonstrate that the method provides a more detailed insight into 3D goal-directed movements. This analysis can help researchers better identify input devices' and interaction techniques' strengths and weaknesses. This article is part of a special issue on 3D user interfaces.]]></description>
			<pubDate><![CDATA[Nov.-Dec.  2009]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307642]]></guid>
			<volume>29</volume>
			<issue>6</issue>
			<startPage>44</startPage>
			<endPage>53</endPage>
			<fileSize>3655</fileSize>
			<authors><![CDATA[Nieuwenhuizen, Karin;Liu, Lei;Liere, Robert van;Martens, Jean-Bernard;]]></authors>
		</item>
		<item>
			<title><![CDATA[Spatial Input for Temporal Navigation in Scientific Visualizations]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307643]]></link>
			<description><![CDATA[Scientific-visualization tools can make time-varying simulations easier to understand. The growing efficiency of today's high-performance computers enables simulation of physical phenomena with a high temporal resolution. Consequently, visualization systems require efficient navigation in the temporal dimension. This 3D user interface employs direct-manipulation metaphors for temporal navigation in scientific visualizations. By interacting with objects using their 3D trajectory, users can navigate in time by specifying spatial inputs. This article is part of a special issue on 3D user interfaces.]]></description>
			<pubDate><![CDATA[Nov.-Dec.  2009]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307643]]></guid>
			<volume>29</volume>
			<issue>6</issue>
			<startPage>54</startPage>
			<endPage>64</endPage>
			<fileSize>4473</fileSize>
			<authors><![CDATA[Wolter, Marc;Tedjo-Palczynski, Irene;Hentschel, Bernd;Kuhlen, Torsten;]]></authors>
		</item>
		<item>
			<title><![CDATA[Navigation Tools for Viewing Augmented CAD Models]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307644]]></link>
			<description><![CDATA[The first step in the development of any modern physical product is the construction of a CAD model. This model will be used during the product's complete life cycle: prototyping, fabrication, maintenance, and upgrading. During construction, a discrepancy can occur between the model and the object. To maintain and upgrade the object, the model must represent the reality. Keeping the model up to date requires verifying and sometimes updating it. A proposed scalable solution augments CAD software with pictures of the object. This approach aligns still images to the model, allowing visualization of the model and the object at the same time. This creates a mixed view. The virtual camera that renders the model in a mixed view is restricted by the still image because the alignment between the image and the model must be maintained. A tool helps users navigate in this view by transposing the zoom and pan from 2D user interfaces. Other tools allow intuitive navigation within a set of mixed views. This article is part of a special issue on 3D user interfaces.]]></description>
			<pubDate><![CDATA[Nov.-Dec.  2009]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307644]]></guid>
			<volume>29</volume>
			<issue>6</issue>
			<startPage>65</startPage>
			<endPage>73</endPage>
			<fileSize>7233</fileSize>
			<authors><![CDATA[Georgel, Pierre Fite;Schroeder, Pierre;Navab, Nassir;]]></authors>
		</item>
		<item>
			<title><![CDATA[Texture Synthesis for Mobile Data Communications]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307645]]></link>
			<description><![CDATA[A mobile phone's digital camera can function as a data input device to obtain embedded data by analyzing the pattern of an image code such as a 2D bar code. A new type of image coding uses texture image synthesis. This method first paints a regularly arranged dotted pattern, using colors picked from a texture sample with features corresponding to embedded data. It then camouflages the dotted pattern using the same texture sample while preserving quality comparable to that of existing synthesis techniques. The textured code makes the conventional bar code more aesthetically pleasing and can be used for tagging data onto real texture objects. This method could form the basis for ubiquitous mobile data communication and could lead to new applications of example-based, computer-generated texture images.]]></description>
			<pubDate><![CDATA[Nov.-Dec.  2009]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307645]]></guid>
			<volume>29</volume>
			<issue>6</issue>
			<startPage>74</startPage>
			<endPage>81</endPage>
			<fileSize>9797</fileSize>
			<authors><![CDATA[Otori, Hirofumi;Kuriyama, Shigeru;]]></authors>
		</item>
		<item>
			<title><![CDATA[Unique Character Instances for Crowds]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307646]]></link>
			<description><![CDATA[A solution that allows each individual to look unique in a real-time large crowd simulation. First, it provides a simple, efficient method for attaching accessories to individuals to modify their look. Second, it provides a new, generic technique based on segmentation maps for adding detailed color variety and patterns to human meshes as well as accessories. Both methods are scalable to suit all human levels of detail exploited in crowd simulations; that is, impostors and rigid and deformable meshes. Tests and comparisons show that the algorithm provides the crowd with an appealing visual aspect and is adequate for real-time simulations of thousands of unique characters.]]></description>
			<pubDate><![CDATA[Nov.-Dec.  2009]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307646]]></guid>
			<volume>29</volume>
			<issue>6</issue>
			<startPage>82</startPage>
			<endPage>90</endPage>
			<fileSize>6925</fileSize>
			<authors><![CDATA[Ma&#x0EF;m, Jonathan;Yersin, Barbara;Thalmann, Daniel;]]></authors>
		</item>
		<item>
			<title><![CDATA[Environ: Integrating VR and CAD in Engineering Projects]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307647]]></link>
			<description><![CDATA[A main objective of large industrial-engineering departments is implementing integrated information systems to manage their projects' life cycles. Environ is an application motivated by the demand to use Virtual Reality in large engineering models generated by CAD tools. Environ's main goal is to offer 3D visualization resources for CAD models with enough realism to serve as an integration tool for several engineering activities in the oil and gas industry.]]></description>
			<pubDate><![CDATA[Nov.-Dec.  2009]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307647]]></guid>
			<volume>29</volume>
			<issue>6</issue>
			<startPage>91</startPage>
			<endPage>95</endPage>
			<fileSize>3196</fileSize>
			<authors><![CDATA[Raposo, Alberto;Santos, Ismael;Soares, Luciano;Wagner, Gustavo;Corseuil, Eduardo;Gattass, Marcelo;]]></authors>
		</item>
		<item>
			<title><![CDATA[Tools and Products]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307648]]></link>
			<description><![CDATA[This article looks at new hardware and software products and tools related to computer graphics.]]></description>
			<pubDate><![CDATA[Nov.-Dec.  2009]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307648]]></guid>
			<volume>29</volume>
			<issue>6</issue>
			<startPage>96</startPage>
			<endPage>96</endPage>
			<fileSize>576</fileSize>
			<authors><![CDATA[]]></authors>
		</item>
		<item>
			<title><![CDATA[Associated Information]]></title>
			<link><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307649]]></link>
			<description><![CDATA[ ]]></description>
			<pubDate><![CDATA[Nov.-Dec.  2009]]></pubDate>
			<guid><![CDATA[http://ieeexplore.ieee.org/xpls/abs_all.jsp?isnumber=5307631&arnumber=5307649]]></guid>
			<volume>29</volume>
			<issue>6</issue>
			<startPage>c4</startPage>
			<endPage>c4</endPage>
			<fileSize>10155</fileSize>
			<authors><![CDATA[]]></authors>
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