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Believable group behaviours for NPCs in FPS games | IEEE Conference Publication | IEEE Xplore

Believable group behaviours for NPCs in FPS games


Abstract:

Among the many uses of Artificial Intelligence techniques in video games, one particularly relevant from the perspective of the entertainment of the player is the ability...Show More

Abstract:

Among the many uses of Artificial Intelligence techniques in video games, one particularly relevant from the perspective of the entertainment of the player is the ability to mimic believable behaviours in non-playing characters for first-person-shooter games. In our opinion, the solutions commonly adopted in the industry could be improved by simulating decision making under condition of incomplete information. To tackle this aspect, we propose a perspective approach that pairs behaviour trees to a simplified Publisher-Subscribers communication pattern.
Date of Conference: 03-06 July 2017
Date Added to IEEE Xplore: 04 September 2017
ISBN Information:
Conference Location: Heraklion, Greece

References

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