Loading [a11y]/accessibility-menu.js
Real-time volumetric lighting using polygonal light volume | IEEE Conference Publication | IEEE Xplore

Real-time volumetric lighting using polygonal light volume


Abstract:

In this paper, we present a novel method to simulate single scattering in homogeneous participating media, which can greatly enhance the immersion of environment simulati...Show More

Abstract:

In this paper, we present a novel method to simulate single scattering in homogeneous participating media, which can greatly enhance the immersion of environment simulation. We construct a light volume with a polygonal mesh based on shadow map to restrict the ray-marching segments, place samples at discontinuities along the epipolar lines of the final image to speed up the ray-marching process, and add support for textured light. Our method is implemented on GPUs, and can render a complex scene with participating media in real time.
Date of Conference: 26-28 April 2014
Date Added to IEEE Xplore: 06 November 2014
ISBN Information:
Conference Location: Sapporo, Japan

Contact IEEE to Subscribe

References

References is not available for this document.