Abstract:
In this paper, we present a novel method to simulate single scattering in homogeneous participating media, which can greatly enhance the immersion of environment simulati...Show MoreMetadata
Abstract:
In this paper, we present a novel method to simulate single scattering in homogeneous participating media, which can greatly enhance the immersion of environment simulation. We construct a light volume with a polygonal mesh based on shadow map to restrict the ray-marching segments, place samples at discontinuities along the epipolar lines of the final image to speed up the ray-marching process, and add support for textured light. Our method is implemented on GPUs, and can render a complex scene with participating media in real time.
Published in: 2014 International Conference on Information Science, Electronics and Electrical Engineering
Date of Conference: 26-28 April 2014
Date Added to IEEE Xplore: 06 November 2014
ISBN Information: