Collision detection for interactive graphics applications
Hubbard, P.M.
Visualization and Computer Graphics, IEEE Transactions on
Volume 1, Issue 3, Sep 1995 Page(s):218 - 230
Digital Object Identifier 10.1109/2945.466717
Summary:Collision detection and response are important for interactive
graphics applications such as vehicle simulators and virtual reality.
Unfortunately, previous collision detection algorithms are too slow for
interactive use. The paper presents a new algorithm for rigid or
articulated objects that meets performance goals through a form of time
critical computing. The algorithm supports progressive refinement,
detecting collisions between successively tighter approximations to
object surfaces as the application allows it more processing time. The
algorithm uses simple four dimensional geometry to approximate motion,
and hierarchies of spheres to approximate three dimensional surfaces at
multiple resolutions. In a sample application, the algorithm allows
interactive performance that is not possible with a good previous
algorithm. In particular, the new algorithm provides acceptable accuracy
while maintaining a steady and high frame rate, which in some cases
improves on the previous algorithm's rate by more than two orders of
magnitude
View citation and abstract |