Pop through button devices for VE navigation and interaction
Zeleznik, R.C.; LaViola, J.J., Jr.; Acevedo Feliz, D.; Keefe, D.F.
Virtual Reality, 2002. Proceedings. IEEE
Volume , Issue , 2002 Page(s):127 - 134
Digital Object Identifier 10.1109/VR.2002.996515
Summary:Presents a novel class of virtual reality input devices that
combine pop-through buttons with 6-DOF trackers. Compared to similar
devices that use conventional buttons, pop-through devices double the
number of potential discrete interaction modes, since each button has
two activation states corresponding to light and firm pressure. This
additional state per button provides a foundation to address a range of
shortcomings with conventional virtual environment (VE) input devices
that includes reducing the physical dexterity required to perform
interactions, reducing the cognitive complexity of some compound tasks
and enabling the design of less obtrusive devices without sacrificing
expressive power. Specifically, we present two novel input devices: the
FingerSleeve was designed to be minimally obtrusive physically, whereas
the TriggerGun was designed to be physically similar to, yet more
functional than a conventional hand-held trigger device. Further, we
present a set of novel navigation and interaction techniques that
leverage the capabilities of our pop-through button devices to improve
interaction quality and provide insight into harnessing the potential of
pop-through buttons for other tasks. Finally, we discuss how we
incorporated one of our devices into a real application
View citation and abstract |