Adaptive simulation of soft bodies in real-time
Debunne, G.; Desbrun, M.; Cani, M.-P.; Barr, A.
Computer Animation 2000. Proceedings
Volume , Issue , 2000 Page(s):15 - 20
Digital Object Identifier 10.1109/CA.2000.889022
Summary:This paper presents an adaptive technique to animate deformable
bodies in real-time. Our method relies on mixed
finite-volume/finite-element method applied to an arbitrary non-nested
hierarchy of volumetric meshes. We achieve a guaranteed frame rate
thanks to a innovative multi-resolution algorithm that locally refines
of simplifies the simulated object in order to concentrate computation
load where and when needed
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