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Data complexity for virtual reality: where do all the triangles go?
Deering, M.F.
Virtual Reality Annual International Symposium, 1993., 1993 IEEE
Volume , Issue , 18-22 Sep 1993 Page(s):357 - 363
Digital Object Identifier   10.1109/VRAIS.1993.380758
Summary:Screen space rendering statistics are gathered from 150 3D objects, each modeled by between 2-K and 40-K triangles. While there is wide variance by individual object, the overall trend is that the distribution of triangles by screen size is roughly exponential in the direction of small triangles. From a subjective esthetics point of view, tessellations require 10-K visible triangles per quarter million pixels covered for acceptable results

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