Bringing VR to the desktop: are you game?
DeLeon, V.; Berry, R., Jr.
Multimedia, IEEE
Volume 7, Issue 2, Apr-Jun 2000 Page(s):68 - 72
Digital Object Identifier 10.1109/93.848433
Summary:The goal of bringing photorealistic, real-time technology to
desktop computers has challenged the virtual reality (VR) community.
Some day, we will not need to travel across the globe to visit
historically significant places; we'll simply select them from an
interactive encyclopedia and virtually visit them from our classrooms
and living rooms. Imaging technologies have advanced in great leaps and
bounds, and most of this technology is readily available to average
consumers today. In the forefront, video game companies have made great
strides in this area. They have spent millions of dollars developing
real-time 3D graphics engines that focus on a series of new core
technologies specifically dealing with presenting complex 3D
environments, comprised of textured and shaded polygon-based worlds, to
a low-end audience running standard personal computers. Taking all this
quickly-evolving technology into consideration, Digitalo Studios and the
Virtual Systems Laboratory in Japan developed two projects using 3D
video-game engine technologies, generating high-resolution, real-time 3D
imagery for photorealistic walk-throughs of the Florida Everglades and
the Notre Dame Cathedral in Paris. The latter, nicknamed the Virtual
Reality Notre Dame (VRND) Project, is a multi-user environment that is
accessible to the public via the Internet
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